Devlog 3 - Franken Tutor
Huzzah! Guess who got a brand new router cause the old one just... died.
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The process starts with a pose frame (right), then the details are sketched (center) with what I consider the "base expression." This is what I consider the expression that defines the character the most. Finally, I draw the base sprite without any facial expressions (left)!
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Then come all the pieces of expressions, which will later be rendered piece wise for programming. To provide myself with a little sanity, I group them like I would later program them.
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This results in a multitude of possible expressions for the character. Fun facts: Ein is capable of 864 expressions, Law is capable of 1680, and Kaise 2016! Will all of them be used in game? Probably not, but they'll be capable of it.
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Once all the expression lineart is finished, I move onto flat coloring. The expressions each get their own layer/folder for color, but everything is colored together.
Here's a preview of the sprites! They're set to be finished by the end of this week~!
Get Franken Tutor [DEMO]
Franken Tutor [DEMO]
Try to reunite with your childhood crush, Frankenstein's Monster!
Status | Released |
Authors | Foleso, pumpkin spike, MustacheSkulls |
Genre | Visual Novel, Interactive Fiction |
Tags | Anime, Boys' Love, Casual, Gay, LGBT, Male protagonist, Romance, Yaoi |
More posts
- Devlog 2 - Franken TutorJul 18, 2020
- Devlog 1 - Franken TutorJul 12, 2020
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